The game is designed for a gamepad: Playing it with the mouse and keyboard works, but you lack that whole “mouse†interface. The combat is simple button-mashing that’s only challenging because you have no control of your camera and often no idea whom you’re attacking. An occasional poorly controlling level where you fly your dragon does little to break the monotony. “Eragon, use your magic,†the Jeremy Irons sound-alike tells you. Every “puzzle†is presented with its solution. You have little idea what’s going on, but it really doesn’t matter, as you’re always moving in one predetermined direction. Between battles, you get to watch some aesthetically interesting (albeit low-budget) cutscenes that do little other than confuse. You’re led down very narrow paths, fighting lots of bad guys. If you want a prototype of a “game on rails,†here you go. But the problems with Eragon the game have nothing to do with the source material and everything to do with its dull and overly rigid gameplay. Strangely enough, this puts it on par with most fiction created for videogames. In other words, it’s exactly the kind of story a 15-year-old would write. No cliché is left untouched, from the wise old man who shows him the way to the feisty girl who draws his attention to the whole “getting revenge for the bad guy killing my uncle†part. And the game version of Eragon demonstrates that you shouldn’t make games based on movies based on books by 15-year-olds.Įragon tells the tale of a young boy who discovers that he’s a dragon rider and can lead his people to victory over the evil John Malkovich. The movie version, released to nearly unanimous poor reviews, shows why you shouldn’t make movies based on books by 15-year-olds. The book Eragon is famous mostly because it was written by a 15-year-old.
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